

PC Gamer: What should players be most excited about or looking forward to in WoW for 2021? "We think we can do more to make the experience of running dungeons and raids feel more satisfying when you don't get a specific item you were hoping for." Ion Hazzikostas (Image credit: Blizzard) What Blizzard has to say Players seem to be having a great time with it so far. At the same time, Blizzard has done a great job making each of WoW's different pursuits, like raiding, PVP, and dungeons, feel rewarding and fun. Shadowlands, however, doesn't have the same cracks in its foundation. That expansion suffered because many of its endgame systems just weren't that fun and Blizzard spent much of the years that followed tweaking and reworking them. There's always something to complain about in World of Warcraft, but there's an undeniably sense of optimism and excitement that's been missing since before Battle for Azeroth launched. Just recently, for example, some players unlocked a whole new area to explore in Torghast.

Shadowlands launched on November 26, adding five new zones, 10 new dungeons, and a ton of stuff to do.(Image credit: Blizzard) What's been happening recently?

Blizzard has been hotfixing it regularly, and I'm willing to cut it some slack since Torghast is such an ambitious experiment, but it still needs work. In the context of an MMO, though, wasting an hour like that is infuriating.

More than once I've made it to the final boss of a floor and died, which means I have to start over from the beginning (like a true roguelike) and don't get any rewards. Despite being a lot of fun, its difficulty varies wildly depending on your class. If there's been one big issue with Shadowlands, it's Torghast. It just sucks that it's really easy to make a mistake and waste an entire hour with nothing to show for it. And Torghast, its massive roguelike dungeon, feels like a mad science experiment where you quickly acquire a slew of broken powers that turns your character into a killing machine. Each feels distinct and a few have boss fights that feel unlike anything else I've seen in WoW. New features like The Great Vault do a fantastic job of rewarding players regardless of how they choose to spend their time, and I'm really enjoying the new dungeons and raids. There's so much to do it can feel overwhelming, but Shadowlands does a good job at establishing a clear hierarchy so I can prioritize and focus on things that actually matter to me rather than getting bogged down in a lot of endless chores. I really like how robust and meaty the endgame feels. Though I really wasn't a fan of the leveling experience when I reviewed Shadowlands, those 10 levels I had to acquire are a tiny fraction of the total time I've spent in WoW.
